“Into The Light” is developed by “Triple Goat Games”, a self-funded indie game development studio dedicated to creating immersive & innovative gaming experiences. Read on to meet the team at “Triple Goat Games”.
We pride ourselves on the authenticity and craftsmanship of our artwork. Every piece of art in “Into The Light” is hand-crafted by our talented team of artists. We don't use AI to generate our art — it's all created by humans, for humans. Experience the genuine artistry in every corner of our game.
Award-winning concept artist and art director, Björn Hurri has built a formidable reputation working in the entertainment industry over the past twenty years. From his base in Riga, Latvia he’s worked on over 150 games and films like God of War, Love Death + Robots, Bioshock, League of Legends, Horizon Zero Dawn, Total War and many, many more.
Within concept art, Björn specialises in IP development, visual development and production art. His work spans across genres, from character to props to environments, but he’s always known for his imaginative, intricately designed solutions, his speed and attention to detail.
Björn has released two art books ( Abominations & Oro ) and is developing his own IP’s for the film and game industries.
Experienced and accomplished Senior/Lead 3D Artist with a robust track record of expertise in crafting immersive award-winning digital experiences. Thomas has contributed to numerous and notable projects, collaborating with esteemed studios and clients such as Meta, Disney, Tender Claws, Nexus Studios, Unity Technologies, Autodesk and more.
Proficient across various 3D software, Thomas possesses a keen understanding of modeling, texturing, lighting and shading. His strengths lie in creation and optimization of environments and props for VR, mobile platforms and high-end PC & Consoles.
Skilled in overseeing and art directing teams/projects, he is dedicated to delivering outstanding visual experiences.
As a seasoned Senior Developer, dedicated to crafting unforgettable immersive/interactive experiences, Matt has spent the better part of two decades using game technologies to empower creative agencies & clients. A short list of companies and organizations he’s collaborated with includes: Coca-Cola, 3M, Medtronic, General Mills, UHG, Phillips 66, AIGA, United Way, Buffalo Wild Wings, Garage Games, among others.
On the technical side his knowledge extends across multiple game engines and dozens of programming languages, including both client side and server side technologies.
While considering himself primarily a developer, he also has an artist eye and is able to skillfully weave color, animation and audio into his work.
Even as a toddler, Aaron found himself enraptured by the world of video games. At an extremely early age, he already knew that his career would revolve around them.
Having worked primarily on mobile game development for the majority of his career, Into the Light will be his first major project as a character artist.
Experienced with a bevy of 3D art applications, from Autodesk Maya to Maxon Zbrush, Aaron excels in 3D character art. Sculpting, modeling, texturing, rigging and animating the heroes and monsters of Into The Light’s dungeons, he is devoted to delivering some of the best characters in VR gaming.